Im going to explain to you how to animate the models form "mario and sonic at the winter olympic games".
first you WILL need the brawlbox modset4.2 and not any other modset.
allright now when you got any model open in the previewer, hide the textures rim and spe then you can see the texture.
now about the most important bones:
body_set: name this Bone TopN it has the same funtions like the TopN. NEVER ANIMATE THIS BONE.
bone_root: name this Bone TransN. If you want that the model should move in any direction then use this bone. if you use the Hips (HipN) then the character will snap back after the animation ends.
Hips: Name this HipN. this bone is working like the HipN bone, just abit more decent. You use this bone also to make your characer "stand" on the ground and not float or sink. You will not need to rotate this bone that much as you needed with the brawl characters. the reason you can read below.
Pelvis: now this bone is intresting, only 1 brawl character has this bone, and thats zerosuitsamus. its responable for the lower area including the Legs and Tail.
you should use this bone for giving the character more bend if its needed.
HandItem: the bone should get named the L or RHoldN. this should fix the Item glitch.
about the throwN: ya the models dont have a ThrowN. the only way to give it one, is by renaming the other HandItem bone to the TrowN.
Now for the animating it self: this is nothing you can really make a tutorial. its learning by doing. I can only help you if I can see how you do it.
now just some important tipps:
if you got any more questions send me a PM.
first you WILL need the brawlbox modset4.2 and not any other modset.
allright now when you got any model open in the previewer, hide the textures rim and spe then you can see the texture.
now about the most important bones:
body_set: name this Bone TopN it has the same funtions like the TopN. NEVER ANIMATE THIS BONE.
bone_root: name this Bone TransN. If you want that the model should move in any direction then use this bone. if you use the Hips (HipN) then the character will snap back after the animation ends.
Hips: Name this HipN. this bone is working like the HipN bone, just abit more decent. You use this bone also to make your characer "stand" on the ground and not float or sink. You will not need to rotate this bone that much as you needed with the brawl characters. the reason you can read below.
Pelvis: now this bone is intresting, only 1 brawl character has this bone, and thats zerosuitsamus. its responable for the lower area including the Legs and Tail.
you should use this bone for giving the character more bend if its needed.
HandItem: the bone should get named the L or RHoldN. this should fix the Item glitch.
about the throwN: ya the models dont have a ThrowN. the only way to give it one, is by renaming the other HandItem bone to the TrowN.
Now for the animating it self: this is nothing you can really make a tutorial. its learning by doing. I can only help you if I can see how you do it.
now just some important tipps:
- allways delete useless keyframes and turn the "without translations" on if you dont need em.
- by pressing the uparrrow key in the "type in area" you can add 0.1 degrees, by holding shift even by one.
- allways keep the rotations under 360° and over -360°. if your animation screw up it has mostly to do with this.
- export your animations
if you got any more questions send me a PM.
Sun Jul 01, 2012 4:09 am by U_DIE
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